

I avoided him when I respawned and then came back when I was stronger and stomped him into the ground. He took umbrage to my presence, and promptly killed me. As an example, in my first playthrough I was wandering around aimlessly and suddenly stumbled across a wizard in a tower. I’d never seen a game like this on the Xbox 360 before: a world where you can go and do what you want, when you want to do it, with there being no repercussions short of running into an enemy that you weren’t ready for.

It’s here that the game first blew my tiny little mind – as you step out of the dungeon into a living, breathing world populated by friends, enemies, animals and magical creatures. You start in a dungeon, and the world that you can see is limited to corridors and walls, and the Emperor of the land – Uriel Septim, for it is he who is killed in the dungeon by an assassin, after pressing the Amulet of Kings upon us and telling us to take it to The Grandmaster of the Blades, a man called Jauffre at Weynon Priory. I love nothing more than losing myself in the wilderness of a game like this, completely ignoring the main storyline, and wandering around, exploring, looking for trouble… and usually finding it! However, the opening of Oblivion is always the same no matter how often you run through it, and is still one of the most amazing experiences I’ve ever had in a game, even today.

The story of The Elder Scrolls IV: Oblivion is the real hero, although being honest this is a strong dynamic in any Bethesda game. Little did I realise that lockpicking was related to this skill tree. Stealth, for instance, has never been my strong suit in games, and so it was made a minor skill. Of course, this being a Bethesda game, it wasn’t as easy as that – first there was some character creation to take in: did I want to be human, a cat, a giant lizard? Which of the possible skills did I want to make major, and which minor? I must admit, that first time of playing Oblivion, I had not a scooby what I was doing, and so kind of did the digital equivalent of sticking a pin in a map, ticking up things that I thought may be useful. Rushing home from the local game store with The Elder Scrolls IV: Oblivion in my hot little hands, I couldn’t wait to load the game up and get cracking.
